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Work

Eight years of communities run and tools built. Filter by what you came to see.

Amazing Seasun Games September 2023 to March 2026
Community

Building the Mecha BREAK community from zero

Built from pre-launch to 100,000+ members and held it through the launch surge.

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Amazing Seasun Games September 2023 to March 2026
Community

Running two creator programs end to end

Owned the creator relationship end to end across two programs and 900+ creators combined.

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Amazing Seasun Games
Technical

An LLM pipeline for community feedback at scale

Turned thousands of monthly community submissions into structured reports for the dev team.

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Amazing Seasun Games
Technical

Automating the work that does not need a human

A suite of bots that cut manual moderation and creator-vetting load, including a roughly 50% drop in application review time.

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Moonton Games January 2018 to February 2024
Community

From the moderation floor to Channel Manager

From moderator at 5,000 members to Channel Manager leading a 30+ person team.

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Moonton Games
Community Technical

Cutting campaign coordination work by 70 percent

Submission and tracking tools that cut campaign coordination workload by roughly 70% across 500+ creators.

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Kuro Games (freelance) 2022 and 2026
Technical

The Celica bots for Punishing: Gray Raven

The original and updated bots for the Punishing: Gray Raven community of 100,000+ members.

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Personal projects
Technical

Small tools for real community-ops problems

Small utilities built to solve real community-operations pain, including a Discord timestamp tool and Twitch stream-hour tracking.

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jeysi.dev (aka JcfeJohn)
hello@jeysi.dev @jcfejohn github.com/JcfeJohn
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